Research & Resources
Our main resources of research used to develop our approach to serve the well-being of gamers are from The U.S. National Institutes of Health (NIH), the Association for Contextual Behavioral Science (ACBS), National Center for Biotechnology Information (NCBI), and the journal of Addictive Behaviors and Psychology of Addictive Behaviors which both covers behavioral and psychosocial research on a broad perspective.
The PubMed database is a free resource supporting the search and retrieval of biomedical and life sciences literature with the aim of improving health – both globally and personally. PubMed have been available to the public online since 1996 and it is developed and maintained by the National Center for Biotechnology Information (NCBI), at the U.S. National Library of Medicine (NLM), located at the U.S. National Institutes of Health (NIH).
Association for Contextual Behavioral Science
The Association for Contextual Behavioral Science is an organization who provides information about several good resources to learn more about Acceptance and Commitment Therapy (ACT), one of our main methodologies used to support the well-being of gamers.
This resource was listed as the main resource to learn more about ACT when the methodology was reviewed and listed as evidence-based by the Substance Abuse and Mental Health Services Administration of the United States federal government.
Psychology of Addictive Behaviors
Psychology of Addictive Behaviors is a journal by the American Psychological Association, APA Division 50 (Society of Addiction Psychology) which publishes peer-reviewed original articles related to the psychological aspects of addictive behaviors.
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders. They primarily publish behavioral and psychosocial research, but their articles also span the fields of psychology, sociology, psychiatry, and neuroscience amongst other fields of research.
These are the methods we use
Acceptance and Commitment Therapy
ACT is a form of psychotherapy that combines acceptance strategies with commitment and behavior-change strategies to increase psychological flexibility.
This methodology is valid to help both gamers playing casually and competitively as it enables a person to successfully handle and accept their emotions and take actions to deal with unwanted emotions and experiences.
Applied psychology is the use of psychological methods and findings of scientific psychology to solve practical problems of human behavior and experience.
This is of key importance for HealthyGaming as an organization to have a greater understanding in, as this ensures the delivery of high-quality and holistic solutions for the gamers and organizations we serve.
Gamification is a strategic way of implementing game principles and game-design elements in contexts outside of gaming to drive results and resolve problems. A majority of studies on gamification find it has positive effects on individuals, and we use gamification as a tool to improve user engagement, drive increased productivity, to improve knowledge retention and more.
Positive Psychology and PERMA
Positive psychology is a global area of study with research findings that Positive Psychology Interventions produced improvements in well-being and lowered levels of depression. HealthyGaming works with PERMA which is a mnemonic for the five elements of Martin Seligman’s well-being theory where each element can be gained and elevated through gaming. They all contribute to well-being and are defined and measured independently of one and other, which enables us to measure and review our social impact in five separate standalone criterion.
P – Positive Emotions
Positive emotions include a wide range of feelings such as happiness and joy. It also includes emotions like excitement, satisfaction, pride, and awe, amongst others. We work with these emotions because they are frequently connected to positive outcomes.
E – Engagement
Engagement refers to involvement in activities that draws and builds upon one’s interests. Activities that we truly enjoy and care about can result in a complete engagement. We work with Engagement to enable gamers to maintain control while entering a flow state that creates a sense of ecstasy and clarity.
R – Relationships
Relationships are a critical part of fueling emotions in both good and bad times. By working with Relationships, we have the opportunity to help gamers successfully nurture their relationships with their families, friends, and other gamers.
M – Meaning
Also known as purpose, meaning prompts the question of “why”. Figuring out the “why” puts everything from work, relationships, and gaming into context. By working with meaning, we empower gamers to continue striving and working for their desired goals despite the potential challenges they may face along the way.
A – Accomplishments
Accomplishments are a definition of something you have achieved. Helping gamers work with achievements and goals will amplify the other elements of PERMA, forming a version of success that creates meaning and well-being for gamers.